Goldcrust Bakery
A small, fictional bakery described in DWSD: a production Bakehouse, two retail shops, a delivery team, a coordination layer, and a strategy layer. It is a worked example — every DWSD entity type appears at least once, wired together into one self-consistent organization.
New here? Take the tour — seven stops, ten minutes, no prior knowledge needed: one person, one domain, one meeting, one decision, one board, and the structure behind the flow.
Fictional and public-safe. Names and numbers are invented.
Flight-level map
The levels are altitudes on the work, not ranks: the same fourteen people fly all three — Mara bakes at FL1 in the morning and decides range bets at FL3 in the afternoon.
The same map as plain text (renders everywhere, even without the DWSD renderer)
FL3 Bakery Strategy sets direction ▲ contributes-toFL2 Bakery Operations coordinates production + retail ▲ ▲ ▲FL1 Bakehouse Market Street Shop Station Road Shop (production) (retail) (retail)
Deliveries — a plain team (no flightlevel) that carries the morning dispatch; participates in the flow Bakery Operations coordinatesA unit is a work system when its unit-type includes work-system (it then also
carries a flightlevel). This example shows the shapes of unit:
- Plain unit —
Goldcrust Bakery(inunits/),unit-type: company, noflightlevel: the structural root that groups everything; it does not coordinate a flow. - Site —
Mill Lane,Market Street,Station Road(inunits/),unit-type: site: the unit tree is cut by where people work. It does not redraw the topology — the work systems carry nomember-ofand appear only in the flight-level map, and people aremember-ofboth their site and their work system. - Plain team —
Deliveries(inunits/),unit-type: team, noflightlevel: a real team of people that is not a work system. - Team that is also a work system —
Bakehouse(inwork-systems/),unit-type: [team, work-system],flightlevel: 1: the two hats on one unit. The other four work systems carrywork-systemthe same way.
How to read this folder
- One file = one entity; the
type:in the frontmatter decides what it is. - Files are grouped into flat per-type folders (
individuals/,roles/,work-systems/, …) — the folder is a convenience, thetype:is authoritative. - Relationships are
[[wikilinks]]to other entities (rendered by the DWSD parser or Obsidian; plain VS Code preview shows them as text). - Boards and flight routes carry embedded DSL (
```dwsd.boardand```dwsd.flightroute, both plain YAML). The```dwsd.topologyblocks (the map above, and the “In context” section in each work system) are the optional third fence — an inferred flight-level context map, used here as a demo extra; a work system is complete without one.
Entry points
- Structure —
work-systems/:Bakehouse.mdcarries the fullest domain description (and is a[team, work-system]).units/holds the rootGoldcrust Bakery.md, the three sites and the plain teamsDeliveries.mdandWholesale.md.roles/keeps one shop-manager role file per location — roles are individual and evolve independently; a role shared by several people would instead list them all asrole-keepers. The Market Street Site Lead is scoped to the site, a plain unit, not to the shop’s work system: keys, opening hours and the back door belong to the building. - Flow —
visualizations/: a board per work system, in the YAML```dwsd.boardDSL. The Bakehouse and shop boards run the daily flow; theBakery Operations Coordinationboard is end-to-end with a swimlane per flight-item-type; theBakery Strategyboard (FL3) holds the few strategic bets. Boards carry inside-out working agreements inline (e.g. the BakehouseMixing-ProofingWIP rule); entities also anchor outside-in via locators ininteraction-of/agreement-of.flight-routes/holds four routes, one per flight-item-type, each a different pattern: theDaily Replenishment Flow(operational closed loop — demand up, plan down, product across), theWholesale Contract Route(acquisition — the contract generates a standing order), theNew Shop Launch Route(top-down strategic, FL3 → FL2), and theNew Product Introduction Route(bottom-up, FL1 → FL3 → FL2 → FL1);flight-item-types/defines what flows.interactions/holds theDaily Production Syncmeeting + its.mwsibling, and a review interaction per item type (Wholesale Account Review,Launch Check-in,Trial Bake Tasting) — each anchored to both a board position and a route stage. Not every interaction has a time slot: the Sell-Out Call has norruleand no.mwsibling — it happens when a shop runs out, and its## Triggersays so. Agreements anchor on routes too: Station Road Early Dispatch sits where the dispatch leaves the Bakehouse, the Wholesale Capacity Cap before a signed contract becomes a standing order. - Navigation ladder — follow the morning-sourdough thread:
signals/→insights/→drivers/→proposals/→agreements/. - Change —
decision-records/records the decision to run a single daily sync.
Browse all entities
agreements
ai-agents
decision-records
drivers
flight-item-types
flight-routes
individuals
insights
interactions
proposals
roles
signals
visualizations
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